SPACEVOXEL DOCS
← Home ▸ Play
FIELD MANUAL · LIVE BUILD

The Space Cadet Field Manual

Everything you need to claim a planet, farm the worlds, build a starship, and fight for your corner of the galaxy. Browser-based, real-time, no download. This manual documents what's live right now — roadmap items are clearly marked Coming.

🧪
Status: open testing.

Space Cadet is free to play during testing. Connect a Solana wallet to play (spectating is free, no wallet needed). The $SPACE token is on Solana devnet (no real value yet) and the holder gate is built but off, so you do not need to hold any tokens — just connect a wallet. Mainnet launch comes when the game is fully playable.

// GETTING STARTED

🛰️ What is Space Cadet?

Space Cadet is a real-time, multiplayer voxel space MMO that runs in your browser — no download, no install. Connect your Solana wallet, claim a planet, and you’re in a shared galaxy alongside other live players (or spectate free, no wallet).

You start as a Pioneer, arriving on a bare Home planet in a one-shot Landing Pod — no house, no gate, just you and the land. You gather resources, craft a tool, build your House, then build a Jump Gate to unlock travel — and from there construct a starship, explore other worlds, and test yourself in PvP, all on an isometric voxel surface that updates live as other players move and fight around you.

🌐

Plays in the browser

Desktop or mobile, click the link and go. Nothing to download or patch.

🛰️

Real-time multiplayer

A shared, server-authoritative galaxy. Other Pioneers are out there, live.

🏴

A world that's yours

Your claimed Home planet, levels, and vaulted loot persist — and stay safe.

🧭
The core loop

Land bareGather resources → Craft a tool → Build your House & Jump Gate (the gate unlocks travel) → Travel to new worlds → build a starship → Fight in PvP → bank your gains in the Vault and grow.

🧑‍🚀 Create your Pioneer

Your first step is the Pioneer configurator — pick a name and customize your look.

  • Name — choose your Pioneer's handle (shown to other players).
  • Colors — tune your astronaut's color scheme in the configurator.
  • Persistent identity — your Pioneer carries your levels, perks, inventory, and claimed Home across sessions.
🔐
Connect a wallet to play

Playing requires connecting a Solana wallet — a one-time signature (it moves no funds, approves no transaction) that ties your pilot, progress & inventory to your wallet so you can reconnect on any device. Just want to look around? Spectating is free and needs no wallet.

A voxel Pioneer astronaut

🎯 Onboarding & Goals

A guided onboarding track teaches the game by doing — and a visible goal list always tells you what to do next.

Your first session is a guided onboarding on a bare Home: move, gather Wood & Stone, craft an Axe, build your House, then build your Jump Gate — which unlocks travel and sends you off to Verdis. After that, an on-screen goal track keeps surfacing the next worthwhile objective so you're never staring at a blank galaxy wondering where to start.

You can never be stranded

Everything you need to build the Jump Gate is gatherable right on Home. The first House and first Gate are earned — and the goal track points you straight at them.

👁️ Spectating

Watch the live galaxy before you commit a single click — no character, no account, nothing saved.

Hit Spectate on the home page (it opens the game with ?spectate) to drop in as a passive viewer. You skip character creation entirely and arrive in a populated shared world with a free camera — drag to orbit, scroll or pinch to zoom.

🪐

Switch zones

Chips up top hop between the shared worlds — Verdis, Ferros, Tidewater, Crucible, Void — rebuilding the live scene you're watching.

🎯

Follow the action

Cycle through the live players and server AI with the ‹ › arrows, or click an entity to track it. Release to free roam any time.

Jump in with one click

Hit the big ▶ PLAY button whenever you're ready — it drops the spectate flag and starts a normal session so you can create your Pioneer. You're invisible to players while watching and can't affect the world.

🎮 Controls

Hybrid controls that feel right on both a phone and a desktop. The same game, two input styles.

DESKTOP

Mouse & keyboard

Click to move where you point. WASD or the arrow keys for direct movement. The action bar drives combat and abilities.

MOBILE

Touch

Tap to move, or use the on-screen thumb joystick to steer. Tap targets to engage; the combat action bar sits within thumb reach.

Movement

  • Click / tap to move — point where you want to go.
  • Desktop: W A S D or for direct steering.
  • Mobile: the thumb joystick for analog movement.

Combat

Combat is driven by a combat action bar — no targeting: run up to a foe and press Attack to swing at whatever's in front of you (it auto-fires while you're adjacent), plus Dash, Block and Medkit. Bodies are solid (no overlapping), and your equipped weapon & armor show on your character. Players only fight each other in the Crucible & the Void; mobs can be fought anywhere. See Combat & PvP for the full breakdown.

// THE GALAXY

🪐 The Worlds

Each world has its own resources, mood, and danger. Some you farm, some you fight on, one is yours to keep.

Voxel command dome
HOME · CLAIM

Home

Your claimed planet. Build a base, place defenses, and run idle production that ticks while you're offline. The one place that's truly yours.

Voxel bio-jungle
VERDIS

Verdis

Fuel & organics, wrapped in the living Bloom cycle — the world blooms and recedes, changing what's ripe to harvest.

Voxel ore desert
FERROS

Ferros

Metals & crystal in oxblood canyons. Slow salvage drones guard the richest veins — fight or sneak past them.

Voxel water world
TIDEWATER

Tidewater

The chill spot. Fishing and a calmer pace — a place to unwind and stock fish between runs.

Crucible arena
PvP ARENA

The Crucible

An on-foot PvP arena with a Bastion safe zone, AI duelists, loot crates, and an objective. Opt in when you're ready to throw down.

Contested Void
SHIP PvP

The Contested Void

Ship-vs-ship PvP space. Your starship is your avatar out here — hunt, get hunted, and watch for AI pirates.

The Gauntlet
SOLO ARENA

The Gauntlet

Pay to enter, fight for the bounty. A solo wave-survival arena — defeat escalating waves of strong enemies for a scaling Credits + XP bounty, plus a rare drop for a full clear. See The Gauntlet.

🌌
More worlds, more depth — Coming

Additional PvE variety, world events, and the lore of "the Quiet" are on the roadmap. See Roadmap.

🚀 Travel

Getting around is part of the game. There are two ways to move between worlds — a free gate, and a ship you build.

YOU BUILD IT

🌀 The Jump Gate

A portal linking Home ⇄ Verdis. You build the Home gate yourself early on — it's your headline first goal and what unlocks travel. After that it's free to use both ways, your lifeline between base and the fuel world.

BUILT ON VERDIS

🛸 The Starship

Craft your own starship on Verdis. It's required to reach Ferros, Tidewater, the Crucible, and the Contested Void.

The travel cinematic

Jumping between worlds plays a short travel cinematic — a flight sequence that covers the transition between surfaces, so the galaxy feels connected rather than menu-driven.

🛠️
Build the ship to open the galaxy

Until you build your starship on Verdis, you're limited to Home and Verdis via the Jump Gate. The ship is your key to everything else.

// PLAY LOOP

⛏️ Gather & Craft

Resources are the lifeblood of everything you build. Each is harvested with the right tool — and respawns based on how dense the area is.

Resources

ResourceWhereUsed for
WoodSurface foliageStarter tools & structures
StoneRock formationsTier-2 tools & walls
MetalFerros veinsWeapons, armor, ship parts
FuelVerdis (Bloom)Travel, idle production
CrystalFerros (deep)Top-tier gear (Crystal Lance)
Titanium · RAREFerros deep field — titanium veins (Excavator T1 + Lv 8)Excavators, Aether-tier gear, capstone hulls
Aether · RAREVerdis aether crysts, richest near full Bloom (Excavator T2 + Lv 15)Aether-tier weapons/tools/armor, Phantom hull
FishTidewaterFood & trade goods

Tool-gating & respawn

  • Tool-gated harvesting — you need the right tool for the job: an axe for wood, a pickaxe for stone, a drill for metal and crystal, and the new Excavator for the rare Titanium & Aether veins.
  • The rares are gated & slow — Titanium needs an Excavator T1 + Level 8; Aether needs an Excavator T2 + Level 15 (both enforced server-side). They drop 1 unit/hit on a slow swing with only a handful of veins per world and a long respawn — stocking ~40 Titanium is a multi-session effort.
  • A real time cost — each node holds only a few units, and a better tool tier raises your yield and swing speed. Depleted patches take a little while to grow back, so gathering rewards patience and better gear — not button-mashing.
  • Density-based respawn — nodes regrow based on local density, so rich areas keep producing and over-harvested patches thin out.

The Crafting Bench

At the Crafting Bench you turn raw resources into gear. Each track is a deep ladder — you craft tier N-1 before tier N — and the high tiers are crystal-heavy goals worth hours of stocking. The weapon ladder is the clearest example of progression-through-crafting:

Wood Club Stone Maul Metal Blade Crystal Lance Plasma Pike Void Reaver Aether Blade
🪓

Tools

Axe, pickaxe, drill — now five tiers each (the T5 Aether tier needs Titanium + Aether), plus the 3-tier Excavator line that mines the rares.

⚔️

Weapons

Seven tiers: Club → Maul → Blade → Lance → Pike → Reaver → Aether Blade.

🛡️

Shields & Armor

Six tiers up to the Aether Aegis & Aether Carapace — survive longer in PvP.

💊

Medkits

Heal up between fights and during raids.

🔥
The Arc Forge gates Aether crafting

Every Aether-tier recipe — the Aether Blade, T5 tools, T6 shield & armor, the Singularity Excavator — requires a built Arc Forge on your Home. It's a build that unlocks the very top of the craft tree: the long-game interlock.

📈 Progression

Playing earns XP and levels, and leveling earns perks that actually change how you play. Power is always earned, never bought.

Every meaningful action grants XP. As you level up, you earn points to spend across perk/skill tracks. The Character panel is where you review your stats, allocate perks, and see your growth.

Perk / skill tracks

❤️ Vitality ⛏️ Harvesting ⚔️ Combat 💨 Mobility
  • Vitality — survivability: more health and resilience.
  • Harvesting — faster, richer gathering.
  • Combat — hit harder, fight smarter.
  • Mobility — move and dash with more agility.
🧬
Your build is yours

Spread points or specialize. Your Character panel reflects the Pioneer you've grown — and that progress is protected even when you die in PvP.

⚔️ Combat & PvP

No targeting, no lock-on. Run up to something and swing — whatever's in front of you takes the hit. Simple on a phone, fast on desktop.

Run up and swing

There's no target to select. Move into range, face the enemy, and attack — the swing hits whatever's in front of you. Use the action bar:

  • Attack E — swings at whatever's in front of you and in reach. No selecting first. While you're standing next to a foe your swings auto-fire on the beat, so you can focus on moving and dodging. A swing into empty air is a harmless whiff.
  • Dash Space — a burst of movement (close or escape) with a brief flash of invulnerability.
  • Block — hold to soak a hit; drains a stamina meter (needs a crafted Shield).
  • Medkit Q — heal +45 HP over 3s (needs crafted Medkits).

Every button gives instant feedback: a swing, a sound, or a toast explaining why it can't fire yet (e.g. "Craft a Shield to Block"). Enemies and players show floating HP bars and names.

🧍
Bodies are solid

You can't stand on top of another player or enemy — they push apart. Position matters: circle a foe, keep your facing on them, and don't get backed into a corner.

🎽
Your gear shows on your character

The weapon and armor you've equipped are visible on your avatar — and everyone else's. In PvP you can read an opponent's loadout at a glance (a bigger, glowing blade = a higher weapon tier; heavier plating = better armor). Armory skins restyle them without touching the stats.

🛡️
Where can players fight each other?

Only in the Crucible and the Contested Void. On Verdis, Ferros (the fire planet), Tidewater, and your Home, players cannot attack each other — a green 🛡 SAFE ZONE — NO PvP badge confirms it, and a red ⚔ PVP — OTHERS CAN ATTACK YOU badge appears in the arenas. Mobs (drones) can still be fought anywhere — their HP bars are amber, other players' are red.

🏟️ The Crucible — on-foot PvP arena

The Crucible is opt-in, structured player-vs-player combat:

  • Bastion safe zone — a no-PvP staging area. You're only flagged for PvP once you step out ("flag-out").
  • AI duelists — practice and pressure even when human players are scarce.
  • Loot crates scattered across the arena reward aggression.
  • An objective to contest and a scoreboard to top.

🌌 The Contested Void — ship PvP

Out in the Void, your ship is your avatar. It's open ship-vs-ship PvP space patrolled by AI pirates — hunt other pilots, contest the space, and watch your cargo. Your ship class sets how your ship fights out here.

🛸 Ship classes — six functional hulls

Six ship hulls, each a distinct stat profile for the Void — earned by playing, never bought. You build a hull at the Crafting Bench with gathered resources + a level gate (plus a small Credit cost) — the same "earn it" rail as weapon and armor tiers. You equip one active hull; its HP, damage, speed, and cargo capacity apply to your ship in the Void.

🛰️

Scout

Balanced baseline — medium HP & damage, fast, small cargo. Free once your starship is built.

Interceptor

Glass cannon — high damage & speed, low HP. Crafted, level 5.

📦

Hauler

Cargo tank — high HP & cargo, low damage, slow. Crafted, level 4.

🛡️

Warden

Frontline tank — high HP, medium damage, slow. Crafted, level 8.

🚀

Dreadnought · RARE

Capital tank — massive HP & cargo, low damage, very slow. Crafted, level 14 (Metal 200, Titanium 80, Crystal 60).

👻

Phantom · RARE

Glass cannon — extreme damage & speed, very low HP, tiny cargo. Crafted, level 20 (Titanium 120, Aether 90).

🛡️
Earned, not pay-to-win — and server-validated

Hulls are crafted with resources + a level gate, never bought with money or crypto. Your ship's HP and damage in the Void are derived on the server from the hull you actually own and equipped, so a stronger hull can't be faked. Hulls are a functional axis, fully separate from cosmetic ship skins (visual only) — any owned hull can wear any owned skin.

🔒
Defeat is not a wipe

When you're defeated in PvP you only drop the loot you're carrying. You never lose your planet, your levels, your buildings, or anything you've stored in your Vault. Risk is limited to what you choose to carry.

🏟 The Gauntlet

A drop-in co-op wave-survival arena — land with other pilots, ready up, and fight escalating waves together for a scaling bounty + a rare drop. The bigger the squad, the bigger the waves.

🏟
How it works

Travel to The Gauntlet from your ✈ Starship travel menu (Starship-only, like Ferros). Flying there is free — you land in a shared staging arena with every other pilot present. No waves start until someone readies up. Hit ⚔ PAY 150 Cr — READY UP to pay your entry (validated server-side) and join the next launch; a 10-second countdown then runs so others can ready too.

🤝
Co-op — the more, the deadlier

Everyone who readied fights the same server-spawned mobs at once, so you genuinely help each other. The more pilots ready up, the more enemies each wave throws at you — and every pilot banks the full per-wave bounty (it isn't split). Round up friends on the planet before the countdown ends.

Waves & bounty

  • Escalating waves — each wave spawns a bigger, tougher batch (more enemies, and every wave they hit harder with more HP): early drones & mites, then skimmers & spitters, then heavy hulks — capped by the Hivemother boss wave. Mobs immediately hunt the nearest pilot across the whole arena.
  • Scaling bounty — clear every enemy in a wave and the whole squad banks a Credits + XP bounty that grows each wave. Bounties are granted per wave, so they're yours to keep even if you fall later.
  • Full clear — survive the final boss wave for a big bounty + a rare resource drop, then you're warped home a champion.
Risk & leaving

The enemies hit hard. If your HP hits zero you're defeated and sent Home — but every bounty you already banked stays with you. You can also leave anytime via Travel (you forfeit the current wave; banked bounties are kept). A compact ⚔ WAVE x / N banner tracks your progress and bounty while you fight.

// SYSTEMS

💱 Economy & Vault

The in-game economy runs on Credits — earned by playing. The Exchange lets you trade resources, and the Vault keeps your gains safe.

🪙

Credits

The in-game currency. Earn them by playing — they drive the whole player economy.

🔁

The Exchange

Buy and sell resources. A real sink and source so resources have value beyond self-crafting.

🏦

The Vault

Secure your loot at Home. Only what you carry is at risk in PvP and raids — vaulted assets are safe.

🎣

Fishing pays off

Sell fish at the Exchange (sell-only, by rarity: Minnow ✦6 → Aurora Koi ✦80), or cook them into food buffs at the bench.

🐟
Fishing is no longer a dead end

Every fish you catch on Tidewater is worth Credits at the Exchange — or cook it: 🍢 Seared Fish (regen), 🍲 Glimmer Stew (+gather), 🍱 Aurora Plate (+damage). Watch for the 🐟 FISH FRENZY event, when the shoals surface for faster bites and rarer catches.

⚖️
"Owned space sacred, carried risky"

This is the core tension of Space Cadet. Your Home, levels, buildings, and vaulted goods are protected. The loot in your pack is the only thing on the line — so every run is a real decision about how much to carry.

🏗️ Base & Raids

Build a base that produces while you sleep — and defend it from other Pioneers in capped, vault-safe raids.

Your first builds — the Core

Home starts bare — you arrive in a Landing Pod with no house and no gate. Your first two builds are the 🏠 House (a cheap claim-the-planet beat) and the ⟁ Jump Gate, which unlocks travel off Home. Both cost only Wood & Stone you gather on Home, so you can never be stranded. They can be relocated but never demolished — your home and your way out stay safe.

Base building & defenses

From there you build out a base with idle production and defensive structures:

🔫

Turret

Auto-fires at incoming raiders. Your first line of defense.

🧱

Wall

Slows attackers and shapes how a raid plays out.

💎

Core

The heart of your base — what raiders are ultimately after.

High-value functional builds · RARE

Titanium & Aether unlock a tier of functional structures — all placed in the constrained, defensible build core (no spamming unlimited turrets):

🏭

Fabricator

Idle-refines Titanium (~0.02/s) while you're away. Metal 150, Titanium 60.

🔮

Aether Condenser

Idle-condenses Aether (~0.008/s). Titanium 120, Aether 40, level 16.

🔥

Arc Forge

Unlocks all Aether-tier crafting — a build that gates the top of the craft tree. Metal 200, Titanium 100, Aether 20, level 18.

🛡️

Bastion & Shield Pylon

Raid-defense capstones: the Bastion Core (+70 defense) and Shield Pylon (+45 defense).

Jump Beacon

An alternate fast-travel unlock — building it opens Home travel like the Jump Gate. Metal 100, Crystal 50, Titanium 30.

Decor — the show-off economy

Decorating Home is the game's deepest cosmetic Credit sink, and it's P2W-clean: every decor prop has zero stats — no yield, no defense, no buff. Pure flex.

  • Starter decor (fences, paths, lamps, planters, statues, rocks) is yours from the start — place it for a few Credits each.
  • The Decor catalog in the ✦ Wardrobe → ⌂ Decor tab sells rarity-tiered show-off props you own, then place for free as often as you like.
  • Buy with Credits — from a Garden Bench (60 Cr, common) up to a Crystal Tree (1300 Cr, epic), a Star Obelisk (1600 Cr), and legendary glowing pieces: a Pulsar Beacon (3400 Cr) and an Aurora Shrine (4200 Cr).
  • Earn the rest — the Aurora Arch (reach level 10), the Pioneer Monument (reach level 20), and the legendary Raider Trophy (win a planet raid).
  • Ownership is server-owned — you can only place decor you actually own, and placing what you own never costs you twice.
🚫
Decor never buys power

A legendary shrine on your planet says you put in the hours — it never grants a single stat. Show-off only, the same as suits and ships.

Biomes & Terraform

When you first claim Home you choose its biome — the kind of world it is. Biomes are purely cosmetic: they recolor the ground, sky, and moat only, and never change yields, defense, or any gameplay number. Lava and ice are art, not hazards — Home is always your safe zone.

  • Verdant, Volcanic, Ice, and Desert are free from the start.
  • Crystal (level 15) and Barren Moon (level 25) are earned — they unlock as you level up, an extra identity flex you grind for.
  • Your first pick is free. Later you can 🌍 Terraform to any unlocked biome for 1500 Credits — your buildings and decor stay exactly where you placed them.
🌍
Identity, not power

The biome is how your planet looks like no one else's — combinatorial identity, the spatial twin of your astronaut and ship cosmetics. It buys zero advantage.

Async planet raids

Raids are asynchronous — you attack a snapshot of a rival's defended base rather than needing them online. Crucially, they're built to avoid toxicity and protect your progress:

  • Capped loot — raids yield a limited amount, never a full wipe.
  • Vault-safe — anything in your Vault is untouchable; only unsecured loot is exposed.
  • Anti-toxicity protections — shields and cooldowns prevent a base from being raided into the ground.
🚧
Interactive raids — Coming

Deeper, more interactive raids are on the roadmap. Today's raids are async snapshots with capped, vault-safe loot.

🎨 Identity & Cosmetics

Look the part. Cosmetics let you style your astronaut and ship — and they're strictly cosmetic, never power.

  • Astronaut & ship cosmetics — change how you and your ship look.
  • The Armory — "pimp" your kit: buy rarity-tiered weapon & armor skins with Credits to re-color your visible held weapon and armor plating. Skins are cosmetic only — your gear tier still drives all power.
  • Home decor — rarity-tiered show-off props for your planet (see Your Home Base). Bought with Credits or earned via achievements, then placed on what's yours.
  • The Wardrobe — tabs for Suit, Visor, Trail, ⚔ Weapon, 🛡 Armor, Ship, and ⌂ Decor to equip your looks and own your decor.
  • Rarity tiers — common through legendary cosmetics to chase, all bought with Credits.
  • Earned or bought — unlock them by playing, or via the premium cosmetic layer.
🚫
No pay-to-win — ever

Cosmetics — suits, ships, weapon & armor skins, and home decor alike — change only your appearance. They never grant stats, speed, defense, or any in-game advantage. Power in Space Cadet is always earned through play.

💬 Social

Space Cadet is a shared galaxy — team up, form crews, and talk across the right channels.

🛡️

Crews / Guilds

Form a crew with its own tag and roll together.

👥

Parties

Group up for runs, raids, and arena fights.

💬

Chat channels

World, crew, and party channels keep the right conversation in the right place.

🏆 Leaderboards

See how you stack up against every pilot in the galaxy. Open 🏆 Ranks from the dock to view the global top 25.

Level

Rank by overall progression — the pilots who've climbed the highest.

⚔️

Kills

Rank by total foes defeated across the arena, the Void, and the worlds.

⛏️

Gathered

Rank by total resources harvested — the galaxy's most relentless miners.

Your rank, at a glance

Your own row is highlighted in every category. Rankings are global and refresh whenever you open the panel (the server recomputes at most once a minute). Public stats only — name plus level/kills/gathered. Connect to the galaxy to see them.

🪐 Visiting & Show-off

Your Home planet is the one place that's truly yours — so show it off. Browse a directory of other pilots' planets, tour one as a guest, leave a like, and sign their guestbook.

🗂️

Home directory

Open 🪐 Visit to browse ★ Featured and recent public planets. Search by pilot name; each card shows the owner, biome, and like count.

👣

Read-only tour

Tap Visit to drop into a solo, read-only tour built from a live snapshot. You walk and look — building, gathering, combat, the Vault, and travel are all disabled.

Return Home

A VISITING banner shows whose planet you're on. ← Return Home pops you back to your own planet exactly as you left it — a visit never touches your save.

Like & guestbook

From the banner's 📖 Guestbook, like a planet (one per pilot) and sign a short message that sticks to the host's home for everyone.

🔒

Privacy

Set your own planet 🌐 Public (listed & tourable) or ⛔ Closed (hidden, you-only) from the top of the Visit directory.

Pure show-off, no power

Visiting is an online feature. Likes and guestbook entries are cosmetic social signals — they grant no gameplay advantage.

📜 Quests

There's always a reason to log in. Daily quests refresh objectives; achievements reward the long haul.

DAILY

📅 Daily quests

Fresh objectives each day to point you at worthwhile activities and keep Credits flowing. New rare-resource dailies include Deep Driller (mine 12 Titanium) and Aether Seeker (condense 6 Aether).

LIFETIME

🏆 Achievements

Milestone goals that recognize the big moments — your first ship, your first PvP win, and beyond. Dozens of parallel tiers keep you chasing many goals at once.

Mid & Late Game — the goal ladder

After the Crucible, your Goals track becomes a long end-game ladder that surfaces the Wave-2 systems one step at a time — the same Titanium → Fabricator → Arc Forge → Aether → capstone-hull loop, now a guided chase with scaling XP & Credit rewards:

Core ExcavatorMine TitaniumFabricatorArc ForgeAether BladeAether CondenserCapstone hullContested VoidWin a Void battle

Alongside it, long-term achievements give you many things to chase in parallel — Titanium Miner / Baron (50 / 250 Titanium), Aether Adept / Master (20 / 100 Aether), Warlord (200 kills), Mass Driller (gather 20,000), Magnate (sell 2,000), Master Crafter (craft 50), Champion & Void Ace (10 arena wins each), Raid Lord (10 raids), and Master Angler (catch 100 fish). Every counter is server-tracked and saved, so progress never desyncs.

🛡️ Multiplayer & Fair Play

It's a real MMO under the hood: the server is the source of truth, so the playing field stays level.

  • Real-time & server-authoritative — the server validates movement, combat, and economy actions. Clients propose; the server decides.
  • Anti-cheat by design — because the server is authoritative, you can't fake position, fabricate loot, or dupe resources.
  • Accounts & cross-device persistence — your Pioneer is saved server-side and follows you across devices.
🔗
Optional wallet = portable account

Linking a Solana wallet (Phantom or any Solana wallet) ties your account to your wallet so you can pick it up on any device. It stores only your public key — see $SPACE & Crypto.

// CRYPTO LAYER

🪙 $SPACE & Crypto

$SPACE is Space Cadet's Solana token. It's a premium, cosmetic layer on top of the game — not a power-up, and not required to play.

SOLANA · DEVNET

$SPACE is in devnet testing

The token is live on Solana devnet only right now — it has no real value yet. Mainnet launch happens when the game is fully playable. Everything below is real and testable today on devnet.

🔌 Wallet sign-in (optional)

Connect a Phantom (or any Solana) wallet to link your account. It's entirely optional — it makes your account portable across devices. The server stores only your public key and never holds private keys; all signing happens in your own wallet.

💰 Credits vs. $SPACE

Credits$SPACE
What it isIn-game currencySolana token (premium layer)
How you get itEarned by playingHeld in your wallet
Runs the economy?Yes — the in-game economyNo — cosmetic/premium only
Buys power?NoNo

📦 Supply Drops

Supply Drops are premium cosmetic drops bought with $SPACE. Every purchase carries a 50% burn — half the spent $SPACE is permanently destroyed, shrinking supply over time. Supply Drops are cosmetic-only; they never contain stats or power.

🔥
50% burn on every Supply Drop

Every $SPACE spent on a Supply Drop splits 50% burned / 50% treasury. Cosmetics in, supply out.

🚪 The token gate (built, currently OFF)

A gate requiring you to hold ≥ 1 $SPACE to play is built in the engine — but it's currently off. During testing the game is open to everyone, no token needed. If it's ever enabled at launch, it would only ever gate access, never sell power.

🚫
No pay-to-win — the core principle

$SPACE and cosmetics never buy stats. Power in Space Cadet is always earned through play. The crypto layer is for ownership, portability, and cosmetics — full stop.

🧪 Testing on Devnet

Want to try the crypto layer? It runs end-to-end on Solana devnet today — with a faucet, so it costs you nothing.

  1. Set Phantom to Devnet. In Phantom: Settings → Developer Settings → change the network to Devnet.
  2. Connect your wallet in the in-game $SPACE panel.
  3. Get test $SPACE from the built-in faucet ("Get test $SPACE").
  4. Buy a Supply Drop with your test $SPACE to see the cosmetic drop + 50% burn flow in action.
devnet · quick reference
# Solana cluster
network   = Solana Devnet
faucet    = in-game $SPACE panel → "Get test $SPACE"
value     = test-only — no real value
gate      = OFF (open to everyone)
burn      = 50% on every Supply Drop
⚠️
Devnet only — no real money

Test $SPACE has no value and exists only on devnet. Never send real funds; the faucet gives you everything you need to test for free.

// MORE

🗺️ Roadmap

What's live today versus what's coming. We document honestly — if it's not built, it's marked Coming.

  1. LIVE · NOW

    The full core loop

    Claim & build your Home, gather & craft, travel (Jump Gate + Starship), the Crucible & Contested Void PvP, Credits + Exchange + Vault, async raids, progression, social, quests — and the devnet crypto layer.

  2. COMING

    Deeper ships

    More ship hulls and classes — bigger range, more weapons and modules.

  3. COMING

    Interactive raids

    Richer, more interactive raid encounters beyond today's async snapshots.

  4. COMING

    More PvE & world events

    New enemy types, dynamic events, and the payoff of the galaxy's deeper mysteries.

  5. COMING

    Mainnet launch

    $SPACE moves from devnet to Solana mainnet once the game is fully playable. A config flip, not a rebuild.

FAQ

The quick answers.

💸 Is it free?

Yes. Space Cadet is free and open to everyone during testing. No payment, no subscription, no download.

👛 Do I need crypto or a wallet to play?

Yes — to play you connect a Solana wallet and sign a one-time message (no funds move). It saves your pilot & progress to your wallet so you can reconnect anywhere. Spectating is wallet-free — watch the live galaxy with no wallet at all.

🏆 Is it pay-to-win?

No. Power is always earned through play. $SPACE and cosmetics are strictly cosmetic/premium and never buy stats or advantage.

⛓️ What chain is $SPACE on?

Solana. It's currently in devnet testing (no real value); mainnet launch comes when the game is fully playable.

📱 Does it work on mobile?

Yes. Space Cadet runs in your mobile browser with a thumb joystick and a touch-friendly action bar — the same game as on desktop.

💀 What happens when I die in PvP?

You only drop the loot you're carrying. Your Home planet, levels, buildings, and anything in your Vault are never at risk.


END OF MANUAL · v0.1 · devnet testing